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Assassins - Ultimate CD Games Collection 3
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Assassins 3 - The Ultimate Games CD (1997)(Weird Science)[!][Amiga-CD32-CDTV].iso
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arcade
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dr_strange_ii
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instructions
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Wrap
Text File
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1992-09-02
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5KB
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192 lines
Doctor Strange 2
----------------
(c) 1995 The Ouija Board
Programming by Ian West.
Graphics and Some Music by Jonathan Eggelton.
This game and its code should be used in accordance with
the Usage Agreement found on this disk.
Storyline
---------
While away on business, Doctor Strange left Igor in
charge - what a fool. As soon as Doctor Strange had left
the castle Igor rushed to his organ and began playing.
Seconds turned into Minutes and Minutes into Hours as
Igor forgot his chores and played a melodious tune which
echoed throughout the castle.
Deep in the castles vaults the Doctors creations
stirred. Lured from sleep by the music but mainly just
plain old hunger. They soon discovered none was to be
found and howling in anger they burst from their cages
and rampaged throughout the castle.
Upon his return, Doctor Strange discovered his castle in
chaos. Machines destroyed and creatures running without
and within. Grabbing his splurge gun he set out to
capture as many creatures as he could and collect up the
fragments of his shattered machines.
Getting Started
---------------
From Floppy Disk:
1. If turned on, turn off your Amiga and wait for
twenty seconds.
2. Insert the game disk in the internal drive.
3. Turn on the Amiga.
4. The game will load and run automatically.
To Install on Hard Disk:
1. Boot Workbench from the Hard Disk.
2. Insert game disk in any drive.
3. Double-click DoctorStrange2 disk icon
4. Drag DoctorStrange2 drawer to where you want the
game stored on the Hard Disk.
5. To play, double-click the DoctorStrange2 icon in the
DoctorStrange2 drawer on the Hard Disk.
TROUBLESHOOTING
If the game fails to run properly try switching off all
attached devices, e.g. external drives.
Users with Hard Disks should try running the game from
floppy and switching off any active partitions.
Gameplay
--------
Control Doctor Strange as he leaps and bounds around a
platform arena of monsters and objects. Contact with any
monsters or hazards, such as spikes, will result in the
death of Doctor Strange, so these must be avoided at all
costs.
Each section of the game consists of five levels, the
objective of each level being to find the exit and leave
by it. On some levels the exit will be obvious but on
others it will be less obvious.
Upon reaching the end of a section you will be rewarded
for your efforts with bonuses based on what you collected
and how many lives Doctor Strange has left.
Controls
--------
Doctor Strange is controlled using a joystick. The
joystick affects Doctor Strange in the following way:
Left/Right Move Left/Right
Pushing Up Jump
Pulling Down Pull Switch
Enter Doorway
Fire Fire Splurge Gun
The following keys also have an effect:
H Hold Game
Escape End Game
Attract Screens
---------------
Once the game has loaded, and the credit screen has
disappeared the attract sequence will start. This cycles
through a demo amongst other attract screens.
Pressing fire will start the game. If this just returns
you to the initial screen press fire again.
Section Codes
-------------
Each section has its own code which appears at the start
of it. This code consists of four creatures from the
Doctor Strange 2 game. By writing this code down and
entering it before play you start at the beginning of
that section.
Pressing L from the initial screen will allow you to
enter a section code.
Once the Section Code Entry screen appears, pressing
Up/Down on the joystick will cycle through the different
monsters. Pressing fire will move onto the next part of
the code. Once you have moved on you cannot go back to
the previous part of the code.
Once the whole code has been entered you will get a
message telling you whether the code is valid or not. If
it is not valid the game will return to the initial
screen and by pressing L you may retry to enter the code.
If the code is valid then the game will start from the
specified level.
Objects
-------
Collecting/touching objects may result in platforms
appearing/disappearing but will always result in more
points.
Machine Parts - Collecting these forms a picture of
Doctor Strange on the control panel. Quite why I do not
know, but he looks good in it.
Poison - Touching a poison bottle will result in
Doctor Strange being stunned for a few seconds.
Cage Doors - Touching a cage door will slam it shut
giving you loads of extra points.
Others - Other objects will be scattered around the
dungeon.
Switches - Pulling a switch by pressing down on the
joystick will activate/deactivate it.
Stunned Monsters - Monsters stunned by Doctor
Stranges splurge gun can be collected for bonuses points
and a farting sound.
Hints and Tips
--------------
Look for secret ways. Not all walls may be as solid as
they seem.
The game is full of leaps and jumps of faith. But look
closely, all leaps will have an indication of what is at
the bottom and if they have not then they will probably
be non-lethal.
Do not stand around waiting for something to happen. The
clock is ticking so pause the game and stand around.